An amazing game for witches out in the middle of nowhere, where to be a witch is to be an overworked "doer of the grimly necessary." Opening by describing the GM-player relationship instead as "an asymmetrical, cooperative game" gives it a slightly different tone that I think is followed through on well with the option to voluntarily fail an action.
With a light hand, it paints a stark world I'm excited to explore. There are a few touches that remind me of the Discworld witches, but the game does not share that setting.
(included in the "Indie bundle for Palestinian aid")
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An amazing game for witches out in the middle of nowhere, where to be a witch is to be an overworked "doer of the grimly necessary." Opening by describing the GM-player relationship instead as "an asymmetrical, cooperative game" gives it a slightly different tone that I think is followed through on well with the option to voluntarily fail an action.
With a light hand, it paints a stark world I'm excited to explore. There are a few touches that remind me of the Discworld witches, but the game does not share that setting.
(included in the "Indie bundle for Palestinian aid")