My home game of Rainworld has convinced me that, for an ongoing campaign, certain high-end gear options (cyberware granting initiative conditions) was priced too high.
As much as the experience of Rainworld is, for the characters, intended to be punitive; and characters built for combat advantage are supposed to be better at it; it shouldn't be entirely impossible to work your way up to acting in two combat phases after the fact. 72,000 Libredollars is, however, a lot.
As always, the intended play experience is up to individual games and people playing them. Stock Rainworld is very slightly easier now, though; initiative cyberware is "only" 10 grand.
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